Royis

ESCAPEE OF A DEVILISH CONGREGATION
A friend to the warlock, Arklech— she is one of the few to have defied the Cult of Bel, and lived to tell the tale.

It seemed that, up and until the day she was to be pacted to the devil, she would follow the steps of her family before her, and the acolytes around her. Unfortunately for the cult, Royis would stage a successful escape from the group– wherein three would-be warlocks managed to run prior to the ceremony. The search for them continued on for weeks, but none were found.

WITH A FRIEND ONCE MORE
Thought believed to be dead or gone since that day, Royis reunites with Arklech and meets part of his new companions within the city of Yartar.

She had been previously trailing Osborn Underbough, an aged bard and teacher, within the fortified city, and has a particular conclusion about his unusual condition..."'I—don't know how to explain but— I think— He might actually be... soulless?'"

Following the revelation of his condition, a withering body with no soul to guide it, Royis becomes determined to aid the adventurers in resolving the situation as the cultist activity seems to permeate Yartar in particular. She informs them of a series of missing children as well as arcane practitioners from the Arcam of the Binder.

Once the adventurers take on the quest of recovering a tome of great knowledge that has been lifted from the Arcam, and following the recovery of a lost child, Ivan, she remains at the Harper safehouse in the Buzzard's End in order to watch over the withering Underbough and still weak child.

Royis aids in guiding the adventurers towards the *Raven Mother's* temple atop a hill within the city's cemetery, once the city of Yartar finds itself under siege by myriad devils. In order to allow their speedy invasion of the underground base crafted by the Cult of Bel, the archer remains at the doors of the mausoleum-like temple to drive off unwanted pursuers.

She greets the group once their mission has been accomplished, and aids them in heading back to the Harper Safe House to rest after the day's battle.